11 Şubat 2013 Pazartesi

MG 1/100 Gundam Astray Red Frame Kai

To be honest, i don't know much about this Lowe Guelle guy or how his ninja suit fits into the Seed universe.From what I have googled, I learnt they belong to some manga spin-off from Gundam Seed.I  think Guelle and his bla bla bla bla....

What the hell, who cares? This suit prefers two katanas as his main weapons, and backpacks a gigantic buster sword which can transform into a glider and a huge arrow launcher.Who can deny the urge to get this kit?


Out of the Box

The Astray Red Frame Kai comes with 6 full sized runners, 11 mid/large sized runners, 4 small sized runners, 2 small PC runners, 3 even smaller runners for the extra parts of the armaments and a final runner for the Action Base 2 which is supposed to be carrying the Tactical Arms 2.

With a total of 25 runners in one box the Astray is a bit above your average MGs and a bit below the monsters called "Ver.ka suits".I believe it's a fair deal.



The Assembly

I don't really know how to comment on the building phase of the Astray.It has it's ups and downs and they are all extreme cases.The process is nothing like your other MG Seed suits.It reminds me of the MG Exia from time to time, but that's never a bad thing.

First thing I have to tell is the fact that Astray is a real fresh air for a seasoned Gunpla Builder.It's body design is so unique and unorthodox even the most regular parts you assemble feels like a totally different thing and it never gets boring.

The second thing you'll notice are the nub marks.I have built 15+ suits, and they never felt this annoying before.They are visually on the armor, they are on critical parts of the skeleton keeping parts from snapping together.They are everywhere!Prepare your hobby knife for a long and exhausting journey my fellow gunplars.You will have to clean off a lot of these bastards.


Tons of small parts going over and over each other to morph into regular parts as we know them.The Instruction Manual is easy to follow minimizing your chances of making mistakes yet the build is still risky most of the time.

If you are a fool for the panel lines like myself, another long and exhausting journey awaits you and your Gundam Marker.Since most of the skeleton is visible you'll be tempted to paint every single detail you can find throughout the suit.But that will not be enough.The tactical arms, the katanas and the white armor parts also has many dents/lines that are just asking for a touch of your Gundam Marker.


To be honest, I am not a fan of decals and stickers.I prefer my suits as clean&clear as possible, only applying trademark decals, or ones that will create color seperation where things seem to flat.

As you can see from the photos.Astray changed that too.While packed with the regular "Warning!" stickers which I believe are extremely boring and annoying, Astray also comes with a lot of tattoo-like decals which all look super-cool on their respective parts of the suit.I got so carried away by them, I turned my Astray into a Formula 1 racing car from a Gundam!

The Formula joke is patented by my girlfriend, do not steal it.

Posability

The Astray is everything you can expect from a Ninja themed suit in name of mobility.It can bend into every possible shape you can imagine, and it will still stand strong when it's physically possible.

The katanas are very light and they will never create extra pressure on the arms, not even on the wrists.The Tactical arms on the other hand is heavier than the suit itself and it can be troublesome if not impossible to pose with it without the help of the action bases.


Armaments

The coolest thing about the Astray are the weapons if not the suit itself.As standard equipment the Astray is packed with two katanas named as Gerbera Straight and Tiger Pierce, and a flamethrower-ish weapon called as the Beam Torch.

If you are not satisfied, wait until you hear about the super-multifunctional Tactical Arms II which serves as a V shaped wing, a glider, a giant buster sword and a huge beam arrow launcher by demand!


The Tactical Arms II is a bit tricky to assemble but once you are done with it, it's fairly simple to transform it into it's different forms and it's so much fun to experiment the things you can do with it.

Do not be afraid.No matter how much you meddle with it, the Tactical Arms II is a very solid equipment and it will never annoy you with sagging parts or smaller parts falling off.






Final Thoughts

Color Scheme : 10/10


A great mixture of Red, White and Black.Throw in some minor Silver and Gold.This suit does not have a single boring part to it.


Engineering : 7/10


Unique and fun build design is a huge plus for this suit.The Tactical Arms II is an engineering miracle all by itself.But those annoying nub marks take so much away from it's fun factor at the building phase.


Fun Factor : 10/10


Once the long journey of building the kit is completed, the things you can do with the Astray is only limited by your imagination.No matter what you do with it, Astray will stand strong on the ground and find a way to look as awesome as one Gundam can possibly look.



Armaments : 10/10

Replacing the lame beam sabers with Katanas, a Beam Torch which looks pretty unique instead of standard share machine guns.Not even mentioning the Tactical Arms II.



Difficulty : 5/10

Although a seasoned builder can create miracles with the Astray, this suit can be the greatest enemy of a beginner.With this number of small parts, this suit is prone to costly mistakes.One single lost part, or a misconnection may heavily damage the suit to a point of no return.




Add in the annoying nub marks on the armor and skeleton which I believe are intentionally put where they are by Bandai engineers to troll builders.They are either placed so closely to connector parts they can be mistaken for the actual connector, or they are at such points of the armor, it's posibble to leave marks hard to remove while clearing them off.




Overall : 8/10

The building phase is a real pain in the ass for even the most seasoned builder.Way too many nub marks to clear, way too many panel lines to draw on and way too many small parts to assemble they actually start hurting your fingers.

BUT,
once you are done with it you will forget every single bad feeling you have for this suit.Top notch posability, great parts seperation, some of the coolest equipments in all Gundam Universes combined are awaiting you at the final.

I don't feel comfortable to recommend  the Astray to any beginner builder with so much trouble throughout the building process.But it's a must-have addition to every experienced builder's collection.

31 Ocak 2013 Perşembe

HGUC 1/144 Rozen Zulu

YAMS-132 Rozen Zulu is a very impressive Mobile Suit.Combining the industrial look of the UC suits, nazi-ish style of Neo-Zeons and Angelo Sauper's personal Gay-power touch in one suit, it is extremely unique and definetly an eye-candy.

My first exposure to the Rozen Zulu was of course  it's introduction in the 5th episode of the Gundam Unicorn OVA.This huge gayish killing machine destroys a whole team of General Revil's ReZeLs with it's Incom Triple Mega Particle Cannons (yeah, that's what the arms are called), shows off it's iField generator and still has the time to make this sinister gesture to his captain Full Frontal in mere 30 seconds and stole my heart in May 2012 ...or was it earlier? I seriously can't remember how long it has been since Episode 5 has been released.

I was sure a Gunpla would eventually be released after such a cool introduction, and I was pretty hopeful that it would be a MG.Apperreantly Bandai didn't agree with me, and released the Rozen Zulu as a HGUC 1/144 scale kit in December 2012.I was disappointed, but that wouldn't stop me from getting my copy of this strangely beautiful suit.


Out of the box 

The Rozen Zulu comes with 4 full scale runners, 5 half scale runners, 2 transparent half scale runners for the satellites of the incom particle cannons, a PC runner, 2 set of wires for the cannons, a sticker foil for the white stripes all around the suit and of course the manual.

First problem you'll notice with the Rozen Zulu is the fact that, the color scheme is wrong, very wrong. While expecting a Purple/Pink suit, we are given a Very Dark Maroon/Pink suit.I was so mad at Bandai about the color scheme I nearly decided not to build it at all.Of course, I couldn't help myself and I got used to the strange colors while building the suit and now I am almost grateful for this weird choice.The maroon allows the white stripes to show off the well designed curves of the Rozen Zulu, while any lighter color would probably hide them.

The Assembly

Building the Rozen Zulu is a breeze.At every step you can tell, the Bandai engineers did some seriously good job at designing this model.Even the otherwise would be tricky parts are easily assembled by a few smart ideas they installed on this model.Nothing confusing, even for beginners.

If you enjoy the foil stickers it gets even easier.The stickers are numerated in numbers instead of strange Japanese symbols.The manual shows which number goes where, and their respective places are molded onto the model, so you can tell what-goes-where easily even without following the manual.

If you enjoy a little painting, I'd advise you to do it while the parts are still on the runners to make things easier.I used the White Gundam Marker for the white stripes all over the suit, then covered my mispaintings with the Black Panel Liner and I am pretty satisfied with the results.Only the Zeon Logo on the chest looked troublesome, so I didn't risk my mental health and went for the foil sticker.

Posability

The upper body of the Rozen Zulu is pretty solid.It will allow you to do any pose you wanna go for without creating any trouble.The arm/shoulder joints are strong and they will carry themselves strongly even after the satellites of the incom cannons are attached.The backpack joints are easy to move but hard to sag and they will surely stay at any pose given to them.

It's sad to say the legs fail to do their job most of the time.For such a bulky and heavy suit, Angelo and Bandai gave us light/long legs with PC parts as joints combined with high heels.At least %80 of the time the legs will fail to carry the weight the upper body puts on them and Rozen Zulu will fall down.I strongly recommend you to use an action base to get %100 efficency from this guy/gal.

Armaments

Since Rozen Zulu doesn't have hands, it doesn't come with regular weapons.Do not expect rifles, swords or even beam sabers with it.But no worries, it makes up for it very very strongly.The Incom Triple Mega Particle Cannons on both arms come with their satellite parts, wires to connect them to the arms and their own little display stands.Spending a little time with them, you can create very impressive poses.The Rozen Zulu also carries a pretty large shield that has an iField generator, courtesy of Apple!

Final Thoughts

Color Scheme : 5/10
Dark Maroon instead of purple might be unforgivable for some builders.


Engineering : 6/10
Smart ideas make building process a breeze.But posability issues are annoying.


Fun Factor : 6/10
Posability issues turn this menace into a scultpure rather than a Gundam Kit.


Armaments : 8/10
Huge Shield, Satellite Cannons, Huge Claws, Rose Shaped Thrusters in one little HGUC kit.Nuff said.

Difficulty : 10/10
Newbie friendly design, but I can see how a veteran builder can carry this baby to new horizons.

Overall : 7.5/10
If you can ignore the posability issues of the legs and the odd color scheme for the upper body, this menace will be a very beautiful addition to your display.